intersectsTriangle

abstract fun intersectsTriangle(minX: Double, maxX: Double, minY: Double, maxY: Double, aX: Double, aY: Double, bX: Double, bY: Double, cX: Double, cY: Double): Boolean
open fun intersectsTriangle(aX: Double, aY: Double, bX: Double, bY: Double, cX: Double, cY: Double): Boolean

return true if this component2D intersects the provided triangle *