RunAutomaton

abstract class RunAutomaton : Accountable

Finite-state automaton with fast run operation. The initial state is always 0.

Inheritors

Types

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object Companion

Properties

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Returns nested resources of this class. The result should be a point-in-time snapshot (to avoid race conditions).

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val size: Int

Returns number of states in automaton.

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Functions

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open operator override fun equals(obj: Any?): Boolean
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Gets character class of given codepoint

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open override fun hashCode(): Int
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fun isAccept(state: Int): Boolean

Returns acceptance status for given state.

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open override fun ramBytesUsed(): Long

Return the memory usage of this object in bytes. Negative values are illegal.

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fun step(state: Int, c: Int): Int

Returns the state obtained by reading the given char from the given state. Returns -1 if not obtaining any such state. (If the original Automaton had no dead states, -1 is returned here if and only if a dead state is entered in an equivalent automaton with a total transition function.)

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open override fun toString(): String

Returns a string representation of this automaton.