addStartPaths
fun addStartPaths(node: FST.Arc<T>, startOutput: T, allowEmptyString: Boolean, input: IntsRefBuilder)
fun addStartPaths(node: FST.Arc<T>, startOutput: T, allowEmptyString: Boolean, input: IntsRefBuilder, boost: Float, context: CharSequence?, payload: Int)
Adds all leaving arcs, including 'finished' arc, if the node is final, from this node into the queue!!.